Collaborative tactical positioning game based around obstacle avoidance and constant communication. This is a game of waves where the ruthless orbs of doom continue to appear in greater numbers than ever before!

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Code Samples

Platform MS Windows
Tools and Technologies Coded in C# using Unity Pro v4.6.1
Credits Tanya Down - Lead designer/Programmer
Jack Duffy - Designer/Programmer
James Woods - Designer/Programmer

• Particles / Effects / Models / Terrain
• Rotating Objects
• Enemy AI (Random Spawning, Following closest Player) and interaction between player characters' & Enemies (using collision detection the enemy does damage or is destroyed by a player)
• Plasma link between player
• Bug fixing
• Level Boundaries.