Tasks:
• Project management
• Game flow
• Level Design
• Enemy AI (targets player in range and attacks)
• Player Health
• Door Puzzle with Key
• Security Door Puzzle with number code
• Barrels blocking door
• Interactive Objects
• Player able to pickup objects
• Openable Doors
• Locked Cursor
• Transition between levels
• Menu screens (including pause menu)
• Project management
• Game flow
• Level Design
• Enemy AI (targets player in range and attacks)
• Player Health
• Door Puzzle with Key
• Security Door Puzzle with number code
• Barrels blocking door
• Interactive Objects
• Player able to pickup objects
• Openable Doors
• Locked Cursor
• Transition between levels
• Menu screens (including pause menu)