Set in a post-apocalyptic world once known for its vivid shades and hues, an army of the dead, comprised of historical figures from a variety of different times, has risen and is rendering the world devoid of all colour. Using a top down view tracking camera, the player undertakes the role of a magician armed with a rainbow staff and manoeuvres through each level destroying all zombies in their path. With each felled enemy colour is slowly restored to the world.
Platform |
MS Windows |
Tools and Technologies |
Coded in C# using Microsoft XNA Game Studio |
Credits |
Tanya Down - Sole Developer
|
Tasks:
• Enemy AI - Spawning and following Waypoints
• Multiple waves with increasing difficulty and more numbers of Enemies
• Various tower types (AoE, Slowing, 3 way Attack)
• HUD with buttons to place Towers
• Grid with textures to create the level
• Player Health(players base takes damage)
• Resources system