A game created in order to optimise all assets of a game scene to run smoothly on a lower spec machine, tested using multiple APIs, using various model types and rendering techniques. The scene is set from a first person point of view in a medieval themed world.

Platform MS Windows
Tools and Technologies Coded in C++ using Irrlicht Game Engine
Credits Tanya Down - Sole Developer



Tasks:
• Skybox
• Terrain (including collision)
• Models and Animated Models
• Water Effects
• Light Effects
• Player (first-person camera) and Movement
• HUD
• Minimap