Tasks:
• Enemy AI - Spawning and following Waypoints
• Multiple waves with increasing difficulty and more numbers of Enemies
• Various tower types (AoE, Slowing, 3 way Attack)
• HUD with buttons to place Towers
• Grid with textures to create the level
• Player Health(players base takes damage)
• Resources system
• Enemy AI - Spawning and following Waypoints
• Multiple waves with increasing difficulty and more numbers of Enemies
• Various tower types (AoE, Slowing, 3 way Attack)
• HUD with buttons to place Towers
• Grid with textures to create the level
• Player Health(players base takes damage)
• Resources system